Directive 8020

Directive 8020

Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. To help them survive, the choices you make are more important than ever!


Role: Game & Level Designer

Directive 8020 is a Interactive Drama with survival horror and puzzle elements. Players guide 5 characters on a branching narrative of interactive cinematics and tense stealth encounters where some choices save lives, and other lead to death!

As a designer on this project my responsibilities included:

Level Design
– Iterating on level layouts based on director and playtest feedback.
– Designing and iterating on encounters with systemic enemies.
– Implementing cinematic and narrative beats such as jump scares and inter-character dialogue.
– Designing and implementing puzzles based around the game’s core feature set.
– Fixing bugs and polishing content for final submission.

Game Design
– Working with engineers on the “Propaganda Poster” feature used throughout the game’s levels.
– Iterating on the enemy “Riposte” system to allow support for dynamic character facial and audio playback.
– Re-defining the games’ control scheme for Keyboard and Mouse users.
– Working with an external media vendors to implement in world video content