About

A Dedicated, Award Winning, Designer With a Passion for all things Gaming.

Hi, I’m Connor and I have been making games in one form or another since I was 11. 

I got my start making simple games with Scratch at school, I then quickly moved up to the now discontinued Blender Game Engine before finally delving into to Unreal Engine in 2016.

Some of my favourite games include: The Metroid Prime Trilogy, Dishonored 1&2, Mass Effect, Resident Evil VII, and Crash Bandicoot.

Since 2022 I have been working as a Designer at Supermassive Games where some of my responsibilities include:

  • Being responsible for levels from paper design through to final quality.
  • Scripting levels using blueprints and in-house level scripting tools.
  • Designing and owning game-wide features such as Tutorials and Automation.
  • Participating in agile meetings with production to plan work in accordance with milestone goals.
  • Working closely with other disciplines to ensure work is delivered to a high standard of quality.

In 2021 I participated in the Tranzfuser Employment Pathway where my team’s entry “Senor Banana: Citchen Khaos” received the award for Best Design as voted by industry judges.

In 2018 I began an undergraduate course at Futureworks Manchester, graduating in 2021 with a 1st Class (Hons) degree in Game Design.

Experience

Designer (Level) at Supermassive Games
(2022 – Present)
Since March 2022 I have been working at Supermassive Games. Here I worked on the latest entry in the studio’s flagship franchise, The Dark Pictures Anthology: The Devil in Me and have since been working on an unannounced project.

Game Designer (multiple roles) at Banana Folk
(2021)
Banana Folk was a team formed to compete in the 2021 Tranzfuser Employment Pathway. I filled many roles on the team including Game Designer, Technical Designer, Level Designer, and UI Programmer and Designer.

Our submission, the 3D platformer Senor Banana: Citchen Khaos won the Best Design award and was nominated for a further two awards, Best Game and Best Soundtrack.

Usability Tester at Team 17
(2020)
In 2020 I worked as a usability tester for Team 17 on The Survivalists alongside my university studies. My responsibility was to complete tasks given by the Usability Researcher and to provide feedback on the game for the design team. Additional responsibilities included bug reporting and exploring emergent gameplay.

Technical Designer – Honours Project
(2020 – 2021) | Grade 94/100
For my Honours Project, Mocktroid, I chose to focus on Technical Design with a secondary focus on Level Design.

The goal of the project was re-creating the systems and mechanics of Retro Studios’ Metroid Prime Trilogy, and developing them in such a way that the mechanics could be easily adapted and ported to other projects. To this end I studied and implemented designs for mechanics and levels relevant to action/metroidvania games. As well as produce documents such as a Technical Design Document and level concept sheets.

Game Designer – 3rd Year Games Proposal Module
(2020-2021) | Grade 84/100
In addition to my Honours Project I created a 2D action side scroller. For this project I focused on Game Design. With the exception much of the artwork I created all aspects of the game, including technical work and level designs, from scratch.

The goal of the project was to combine the themes of classic Castlevania with the fast paced run and gun gameplay of classic Megaman.

For this project I studied design concepts such as the Action Block level design process developed by Respawn Entertainment. I also created project documentation such as a Game Design Document, Concept Document as well as 2D level maps and a design Onesheet.