Games & Projects







Videos
Independent Level Design
Concepts and Beat Chart | LEO STATION
Premise:
Inspired by the Arctic Monkeys Album Tranquillity Base Hotel And Casino, the project is set on LEO STATION, a Hotel and Casino space station in low Earth orbit. The station is devoid of guests and staff, save for “Mark” who will speak to the player over telephones scattered throughout the station, and an unknown invading force that will combat the player at every opportunity.
Gameplay Overview:
Stealth based third person shooter with light puzzle elements.
The player will be given a macro objective to achieve in the form of a location to reach, but then be faced with multiple smaller objectives they must complete to accomplish this goal, along the way they will be forced to engage with stealth enemy encounters en-route to objectives, as well as having to solve simple puzzles like finding keys/switches.
2D Maps | MOCKTROID.
Premise:
A science team has gone missing on the frontier world of Rectrix III and foul play is suspected. You, a lone gunslinger, have been hired by the authorities to explore the ruins of this planet, uncover the fate of the science team and, eliminate those who would threaten the balance of galactic peace.
Project Overview:
This project’s primary goal was to create a suite of common game mechanics and express them through the lens of a game inspired by the Metroid Prime Trilogy. As such I placed a heavy focus on player agency, exploration and, lock and key based progression centred around using new skills to expand the area of play ultimately culminating in a challenging boss encounter that would encourage the use of all the player’s skills and resources.
These concepts were developed by studying the level designs of Metroidvania games such as the Metroid Prime Trilogy, Castlevania Symphony of the Night etc.
This level was reviewed by former Naughty Dog level designer Peter Field, who gave me positive feedback as well as advice on how to improve the level.



2D Maps | Bitten: Waking of the Night.
Premise:
A Stolen from their home in the dead of night, our nameless protagonist wakes in a cell deep in Dracula’s dungeon having been bitten by The Count, Vampirism slowly consuming their body. All has not yet been lost to the Prince of Darkness though, and they resolve to free themselves from the Count’s prison and destroy the No Life King with their newfound powers.
Project Overview:
Bitten: Waking of the Night is an arcade-y action platforming game with elements of light horror, that harkens back to classics of the genre from the “Golden Age of 2D platformers” such as Castlevania and Megaman.
The design of the game’s levels are centred around the “Action Block” method of level design devised by Respawn Entertainment. The example level below has 4 main types of hazard, with each action block containing a unique combination of mechanics that challenge players in new and interesting ways.



Additional Documentation


